Sidekar Interactive Workshops
October 21st, 22nd, & 23rd
We will be running three of our workshops at PGA/GIC in Poznan, Poland!
Intro to UX in Games: Player-Centered Game Design
- Friday, October 21st, 2PM to 4PM
- A hands-on interactive approach to understanding the core principles of User Experience (UX) design. We will be looking at the difference between UX and UI (user interface), and the appropriate application of these principles. By the end of the workshop, participants will have learned how to identify key components in player-to-game interaction, and will create a low fidelity prototype from scratch. This will be followed by a brief presentation, critique and Q&A session. These skills will be applicable for games on any platform, and do not require the student to have a background in art or sophisticated knowledge of code. This workshop focuses on process and critical thinking, which are key components to a successful design.
- Featured topics: User Experience Design, Information Architecture, User Interface Concepts, Basic Prototyping, Basic User Testing
UX in Games: Game Design for Non-Programmers
- Saturday, October 22nd, 5PM to 7PM
- A huge barrier to Game Design is the ability to code. In this session, we will talk about the ways in which a person can work on a game by engaging in intermediate level design exercises. Fundamentals in the design process, collaboration, and iteration will be a big part of the lesson. Participants attending the workshop do not require prior knowledge of business, design, or tech.
- Featured topics: Process, Teamwork/Collaboration, Information architecture, Basic UX Design Principles
Advanced UX in Games: Designing With Personas & User Testing Games
- Sunday: 11AM to 1PM
- Creating an impactful user experience means that you actually have to involve your players in the process. And what better way to do that, than by testing your game with them? Join us for a 2 hour workshop, where you’ll learn the ins-and-outs of how to get the most out of user testing. We will dive deeper into why testing is important in the first place, provide tips that will help you conduct an effective user testing session on your own, and teach you how to synthesize that information into meaningful iterations. Roll up your sleeves, because this lesson will be thorough! A lot of this session will include actually user testing games with your peers. Anyone with the drive to learn is welcome! (Yes, that means you). Come prepared with a bold writing utensil (sharpie or marker), your laptop and charger. See you there!
- Featured topics: Understanding personas, Best practices in User Testing, Facilitating a User Test, Synthesizing Testing Data